
One of the main sources of my disappointment for No Going Back though is the distinct lack of mystery and tension that we had with Lee’s finale. It’s an interesting look at human interaction for sure, as you’ll see just how much people can take before they snap - from both sides of the equation. You’ll find yourself constantly siding with the group, Kenny, or both, as the schism slowly takes hold and spirals into an untenable situation. The “Kenny situation” has come to a head, with multiple group members becoming fed up with his shenanigans and increasingly unstable attitude. Having said that, it’s all still enjoyable just as the entire season has been so far. What starts off as a riveting event slowly turns into more walking and more low-key group conflict, which feels fairly out of place in a highly anticipated season finale such as this. Looking up she sees the resulting shootout, and must make a few tough choices immediately. No Going Back picks up immediately after the cliffhanger in Amid the Ruins, with Clem on the ground in a haze. Rig: Origin Millennium: Overclocked Intel Core i7 4770K Quad-Core (4.0GHz-4.7GHz), Dual 3GB NVIDIA GTX 780 Ti Release: Aug(PC, Mac, PS3, PS Vita) / August 27 (Xbox 360) / TBA (iOS) The Walking Dead Season Two: No Going Back (iPad, iPhone, Mac, PC, PlayStation 3, PlayStation Vita, Xbox 360) Not that it’s a bad thing, mind you - just don’t go in expecting it to blow your mind. Season 2’s No Going Back is the last time we’ll see Clementine for a while, but for the most part the episode deals with many of the same themes we’ve seen in her adventures so far. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit.īut in terms of delivering a suspenseful, emotional finale, I think Lee’s final outing takes the cake. I really enjoyed watching Clementine’s tale unfold over the course of The Walking Dead Season 2. More of the same, which isn’t a bad thing
